Enschede, the Netherlands – April 11th 2013 - Xsens, the creator of Xsens MVN, the leading inertial motion capture solution for the film and game industry, releases a new real-time character plug-in to give Unity developers easy access to MVN motion capture data. The plug-in allows artists and developers to view live motions in real-time on character. Next to the real-time plug-in there is also a file based approach using the FBX format to import MVN motion capture data into Mecanim, Unity’s powerful and flexible animation system.
“The integration of Xsens MVN into Unity opens up new possibilities for developers who want to efficiently create custom animations or even bring their characters to live in real-time,” explains Hein Beute, Product Manager at Xsens. “The intuitive tools of Unity and ease of use of Xsens MVN provides developers with a powerful combination to produce prototypes or create games, this will be a huge costs saver for anyone who wants to create custom animations for their characters in Unity,” Hein Beute continues.
With the addition of the Unity Tools, Xsens expands its portfolio of plug-ins. Earlier Xsens released live plug-ins for Siemens PLM Software and Autodesk MotionBuilder and Maya.
The Xsens MVN Unity Tools will be released and demonstrated at all three locations during Unity Unite 2013 in Asia; Seoul - April 11-12, Tokyo - April 15-16, Shanghai April 20-21.
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ADDITIONAL INFORMATION
Xsens website: http://www.xsens.com
Unity Unite: http://unity3d.com/unite/
Demo movie: